I'm really conflicted on this. I've been waiting on this game since it was first announced over a year ago. But I played EQ for 3 years (quit in June) and after that experience I REALLY don't want to get addicted to another MMOG. Although I was able to still make good grades in college and hold a job while playing EQ, it sucked up my free time. I want to have other hobbies. Plus I'm going to be student teaching next semester and I don't even think I'll have time to work part-time, much less play games.
Anyway...my parents are still major EQ addicts and now they're playing EQ, EQ2, and WOW. I made a character on my mom's WOW account on Friday...a human priest. I only got her to level 6 but so far I really like the game
*ease of play for newbies. Unlike EQ you don't have to sit around guessing what to do. There are question marks pointing you to quest npcs. Newbie mobs are easy to kill and none in the immediate area are kill on sight. Once you get to level 4 you move on to more dangerous areas. EQ was very frustrating for me as a new player. WOW is just fun.
*quest system is awesome. Sure there are the normal collect/kill quests but there's also exploration quests. One of my quests involved finding an npc, healing and buffing him. I wasn't watching the experience bar at all. The whole time I played I was working on quests. This is promising.
*all the info you need is in game. In EQ you constantly had to go to spoiler site middle men to figure out where things were, what your spells did, what to do for a quest, etc. In WOW all the information is available on the screen. When you get the quest it tells you exactly what to do and gives you directions where to go--not just cryptic messages. It also tells you what the reward will be if you finish the quest. Also there's a map in the corner of the screen that shows you where you are.
*corpse retrieval is easy.
*rest system rewards casual play.
*small servers. Since there are no zones they have to have many servers compared to EQ. So there aren't as many people on each server, and also you can't talk to or group with players on the opposing faction. It seems to me that this leads to a small pool of players you can group with, especially when the game starts to age and there's a larger stratification of levels.
*repetition. honestly I don't know how any MMOG can not be repetitive. I'm not interested in a repetitive, overly time-consuming experience like EQ. WOW has evaded this so far thorugh the quest system but maybe that too will get dull. I'm kind of hoping it gets boring though so then I won't want to buy it.