Video Game Violence - VeggieBoards
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#1 Old 07-06-2005, 11:19 PM
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I was reminded of this because I'm probably going to get back to participating in it soon, so what do you think of it?
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#2 Old 07-06-2005, 11:31 PM
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The out-cry against it is overated, some people like to blame things because it's easier than blaming people. I was just playing Resident Evil 4 last night with my husband, I'm not feeling violent today.



Only idiots go out and, say, try to steal a car because they did it in Grand Theft Auto. They would have been "inspired" by something else if they didn't have video games.
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#3 Old 07-06-2005, 11:35 PM
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Some of it seems like harmless brain candy and some of it is a bit offensive. Stuff like grand theft auto etc I'm not into because they're too reflective of real life crime for me and I feel a bit sick playing it. I think the more in touch or sensitized to violence you are the less you need to see that kind of thing.
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#4 Old 07-06-2005, 11:36 PM
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Video game violence is fun.
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#5 Old 07-06-2005, 11:39 PM
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That's kinda funny . . . I hate GTA because there are so many flaws in it's reality.
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#6 Old 07-07-2005, 12:05 AM
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I hate how tetris makes me get all violent!
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#7 Old 07-07-2005, 12:24 AM
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I play Soldier of Fortune 2 to get my kill thrills. The more the gore, the better.

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#8 Old 07-07-2005, 12:40 AM
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Quote:
Originally Posted by dk_art View Post

I hate how tetris makes me get all violent!



So funny, that's the game that probably has the worst effect on me! haha!



Don't you hate when you have so many tetris' lined up and the game won't give you the effen line! I DON'T NEED A EFFEN SQUARE!
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#9 Old 07-07-2005, 01:02 AM
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"So funny, that's the game that probably has the worst effect on me! haha!"





Actually I was just kidding hehe ...

----------



I used to play some WWI and WWII aerial combat sims ...but now I only do flight simulator ... not much violence or anger there unless some idiot AI pilot won't clear the runway quickly enough and I'm forced to go around by ATC ..... hehehe
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#10 Old 07-07-2005, 01:18 AM
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No. I completely agree. tetris can be evil.
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#11 Old 07-07-2005, 01:24 AM
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Quote:
Originally Posted by newstars View Post

So funny, that's the game that probably has the worst effect on me! haha!



Don't you hate when you have so many tetris' lined up and the game won't give you the effen line! I DON'T NEED A EFFEN SQUARE!



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#12 Old 07-07-2005, 07:17 AM
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Yeah, tetris is frustrating. Seriously, though, some people like to blame video games, but they aren't the real culprits at all for teen violence.
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#13 Old 07-07-2005, 08:39 AM
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It's a lot like blaming music for violence ... if it wasn't the music/video game/whatever, something else would have led them to be violent. The person has to be a bit off in the first place if something like that makes them go out and commit acts of violence.



And I love Tetris and get so frustrated ... I do get serious cases of (temporary) profanity playing the Xbox. I think I need a Parental Advisory sign on my front door ... But if violence in movies, video games, songs, etc. caused violence, my husband would be a dead man by now.
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#14 Old 07-07-2005, 02:12 PM
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Quote:
Originally Posted by dk_art View Post




Actually I was just kidding hehe ...

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oooh... Well i'm not! haha.
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#15 Old 07-07-2005, 02:18 PM
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As a side note, there is a way you can get more of the blocks you want in Tetris. The game is designed to give you more of the blocks that it thinks are harder for you. How does it judge this? It goes by how many times you rotate previous blocks. Rotate long straight ones like crazy and you are more likely to continue to get more long straight ones.
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#16 Old 07-07-2005, 02:42 PM
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Originally Posted by Pasta>Cruelty View Post

As a side note, there is a way you can get more of the blocks you want in Tetris. The game is designed to give you more of the blocks that it thinks are harder for you. How does it judge this? It goes by how many times you rotate previous blocks. Rotate long straight ones like crazy and you are more likely to continue to get more long straight ones.



Ya f***en right! Thanks! Looks like i'll be busting out the game boy soon.
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#17 Old 07-07-2005, 02:45 PM
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Quote:
Originally Posted by Pasta>Cruelty View Post

As a side note, there is a way you can get more of the blocks you want in Tetris. The game is designed to give you more of the blocks that it thinks are harder for you. How does it judge this? It goes by how many times you rotate previous blocks. Rotate long straight ones like crazy and you are more likely to continue to get more long straight ones.



But you don't get as many points as if you drop them quickly
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#18 Old 07-07-2005, 02:48 PM
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Originally Posted by Scratch View Post

I was reminded of this because I'm probably going to get back to participating in it soon, so what do you think of it?



It sucks.

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#19 Old 07-07-2005, 03:14 PM
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I think it's harmless.

‎"I just think there's something in being lost. I never feel lost. I just think, 'Oh. I've taken a diversion'." ~ Karl Pilkington
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#20 Old 07-07-2005, 03:24 PM
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But you don't get as many points as if you drop them quickly

Yes, but you can go for longer, netting more points in the long run.
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#21 Old 07-07-2005, 03:26 PM
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Quote:
Originally Posted by holly golightly View Post

I think it's harmless.



No, I really really really don't think it's "harmless".



http://www.apa.org/releases/videogames.html

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#22 Old 07-07-2005, 03:35 PM
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No, I really really really don't think it's "harmless".



http://www.apa.org/releases/videogames.html

Those kids could have played violent video games because they were already aggressive, not developed aggression through the games.
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#23 Old 07-07-2005, 06:38 PM
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I think video game violence may contribute in some cases to an individual's overall disposition to violence, but it is hardly the only cause.

Q: How many poets does it take to change a light bulb? A: 1001...one to change the bulb, 1000 to say it's already been done.
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#24 Old 07-07-2005, 07:50 PM
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“Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.”



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#25 Old 07-07-2005, 09:46 PM
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"“Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.”"

-----------



..... like that has ever happened ;-)
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#26 Old 07-07-2005, 10:20 PM
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tetris is weak, it's all about columns
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#27 Old 07-07-2005, 10:21 PM
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Quote:
Originally Posted by Jobey View Post

Computer games dont affect kids; I mean if Pac-Man affected us as kids, wed all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.










classic!!
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#28 Old 07-08-2005, 01:26 AM
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Quote:
Originally Posted by Jobey View Post

Computer games dont affect kids; I mean if Pac-Man affected us as kids, wed all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.






Sounds like a rave playing Aphex Twin...



-----------------------



I dug up my final project in introductory Java, a Tetris type game called Apptris. Not as much fun as the real thing, it's a very simple version:



http://apptris.howdymedia.com/

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#29 Old 07-08-2005, 01:30 AM
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Quote:
Originally Posted by Jobey View Post

Computer games dont affect kids; I mean if Pac-Man affected us as kids, wed all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.




that's so cute where's the glow sticks
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#30 Old 07-08-2005, 02:20 AM
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Quote:
Originally Posted by Pasta>Cruelty View Post

Those kids could have played violent video games because they were already aggressive, not developed aggression through the games.



or, if you read the whole page . . .



Quote:
"The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants."



Quote:
In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.

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